Severed from Sixam’s Challenge Rules

You can find the challenge over at the Build Newcrest website or just keep reading for convenience (rules have been edited to make more sense at a quick glance).

General Rules

  • One founding sim. Male, female or alien, doesn’t matter. Aging set to normal with townie aging on.
  • Kolcaltca will be the last name throughout the generations.
  • Only allowed to live and build in Newcrest.
    • The Promenade must remain only commercial and cannot have any residential lots.
    • Cannot leave Newcrest if invited out i.e. dates, group gatherings, parties at the ruins.
  • May not change a sim’s current aspiration until they are finished.
  • Must complete all goals for each generation before moving on to the next one.
  • Must have at least one heir to progress with.
  • Build one venue, community lot, neighborhood area in each generation.
  • NO cheats/mods/hacks that give you an advantage..
  • NO restarting the game after bad events. Someone died in a fire, that’s too bad. Wanted a boy and you had a girl, you’re stuck with it.
  • Cannot merge other sims into the Kolcaltca household EXCEPT sims that are/or will be spouses.
  • A sim may only use an anti-aging potion ONE TIME in their lifetime, this includes the Potion of Youth and milking the cow plant.
  • All spare children may marry and/or move out, but the heir cannot.
  • ONLY play the Legacy Family in this save.
    • May move other households into the lots (you are required to at some point) to add more families to the neighborhood.
  • Can follow sim to work with a Get To Work job.

Heirs and Spares

  • My own succession laws:
  • Strict Matriarchy: the heir must be female.
    • Only girls are eligible to be named heir. Male children cannot ever be the heir to the next generation.
  • Strict Traditional : to be eligible to be named heir, a child must be naturally born from their previous-generation parents and be able to trace an unbroken bloodline back to the founder.
    • With hopes of being able to keep the green skin Yen has.
  • Xenophobic/Brood: heirs cannot be a different species from the founder and must be carried in a pregnancy by the previous heir.

Heirs will use Pinstar’s random trait generator for both their childhood trait and childhood aspiration and their teen trait and aspiration, you may use the parent trait influences in the generator. Once they age into a young adult you can pick their last trait and choose the correct aspiration for their generation. This way if you end up with completely incorrect traits you at least can pick one compatible trait. Once that sims has aged into a young adult and has selected the generational specific aspiration they are now locked in as Heir for that generation.

Spare must also use the random trait generator for their traits, however that must use it for ALL their traits and aspirations.

Spouses

Heirs spouses must be alien to continue the alien bloodline. They cannot bring in any money. Spares spouses can be human, they just cannot continue the alien legacy with ‘mudblood’ (half human half alien children).

Generational Goals

GENERATION 1 – HUNGRY HERBALIST

ASPIRATION: FREELANCE BOTANIST – BUILD: PARK

Your founding sim is just starting out and has a huge struggle ahead of them. They feel that the best way to start building a community in their new home of Newcrest is with a community park.

Rules:

Choose your starting lot carefully because this lot will be turned into the local park once you have completed gen 1

You must choose the Freelance Botanist aspiration for your founding sim.

You sim may pick from any of these jobs for gen 1.

  • Criminal (Oracle branch)
  • Culinary (Chef branch)
  • Painter (Patron of the Arts)

You must grow at least 8 plants to perfect quality be the end of the generation.

Once your aspiration is complete, you may now build your Park! To do this sell or keep all your furniture in the family inventory. Leave the plants on the lot and evict the sim, change the lot type to park and then build (or download one) a local park for future generations to enjoy. The park must have your 8 perfect plants that your founder grew in it. You are welcome to plant more plants for the park if you want.

GENERATION 2 – FAMILY FRIENDLY

ASPIRATION: BIG HAPPY FAMILY – BUILD: LOWER CLASS HOOD

This sim’s aspiration is to have a big happy family, they need some houses to live in though! Build the affordable starter home neighborhood (you can pick any 1 of the 3 hoods) and then watch in satisfaction as your big happy family moves into the neighborhood.

Rules:

Build the neighborhood first. No house may cost more than $55,000 simoleons to buy and 2 houses must be under $20,000 simoleons. Move your family into any house they can afford in this neighborhood.

Your sim may pick from any of these jobs for gen 2:

  • Criminal (Oracle branch)
  • Culinary (Chef branch)
  • Painter (Patron of the Arts)
  • Writer (Journalist branch)
  • Any of the GTW Careers

As their children age up into young adults move them out into the new neighborhood you created for them. Use the manage households, then create a new household and move them out that way, then they will get their $20,000 starting money.

Once your aspiration is complete so is generation 2

GENERATION 3 – WILLING WRITER

ASPIRATION: BESTSELLING AUTHOR – BUILD: LIBRARY

Generation 3 will build the library and be a successful writer leaving many books and a library for future generation.

Rules:

You sim may only have the Writer career and only choose the Author branch.

You must complete the aspiration and get the top of the career branch before you can build.

Once those are complete you can build the public library for Newcrest. It must include your objects from your career rewards and proceed to generation 4.

GENERATION 4 – PUMPED UP PRO

ASPIRATION: BODY BUILDER – BUILD: GYM

This sim is all about body image, sims around town are looking chunky but there is no gym venue. Become a renowned athlete and build a great gym for Newcrest.

Rules:

You sim may only have the Athlete career and can choose between either branch.

You must complete the aspiration and get the top of the career branch before you can build.

This aspiration requires you to workout at a gym venue so after completing the first part of Basic Trainer (workout for 8 hrs) use Aspirations.complete_current_milestone to skip working out at the gym.

Once your aspiration and job are complete you can build the gym, it also must include your career objects.

GENERATION 5 – TIPSY MIXER

ASPIRATION: MASTER MIXOLOGIST – BUILD: BAR

Generation 5 is all about fun, there are now a few much needed community lots but nowhere to go to hangout and have a few drinks. Master Mixology and build a local watering hole (bar) for your sims to enjoy.

Rules:

You sim may only have the Culinary career and only choose the Mixology branch.

You must complete the aspiration and get the top of the career branch before you can build.

Once your aspiration and job are complete you can build the bar, it also must include your career objects (especially the bar).

GENERATION 6 – LEGACY LINEAGE

ASPIRATION: SUCCESSFUL LINEAGE – BUILD: MIDDLE CLASS HOOD

This sim’s aspiration is to have a large and successful family. They are much improved financially than in the beginning so this is the start of the middle class neighborhood.

Rules:

Build the neighborhood first. Move your family into any house they can afford in this neighborhood. No house may cost more than $135,000 simoleons to buy and 2 houses must be under $65,000 simoleons.

Your sim MAY NOT have a career, they must be a stay at home parent. They may still earn money with hobby, like painting or writing.

As their children age up into young adults move them out into the new neighborhood you created for them. Use the manage households, then create a new household and move them out that way, then they will get their $20,000 starting money. You may also use the “freerealestate on” cheat to move them into new houses.

Once your aspiration is complete so is generation 6

GENERATION 7 – ARTIST IN RESIDENCE

ASPIRATION: PAINTER EXTRAORDINAIRE – BUILD: MUSEUM

Generation 7’s sim is an aspiring artist and thinks that Newcrest is lacking in museums for the more refined members of the community. Become a world famous artist and build a museum, you can even name it after yourself!

Rules:

You sim may only have the Painter career and can only choose the Master of the Real branch.

You must complete the aspiration and get the top of the career branch before you can build.

This aspiration requires you to visit so after completing all the parts of Brushing with Greatness (complete 10 painting and achieve level 6) use Aspirations.complete_current_milestone to skip going to the museum.

Once your aspiration and job are complete you can build the museum, it also must include your career objects AND at least 10 of your own painting of excellent quality. Make sure to include easels so future generations can learn painting at the museum.

GENERATION 8 – HILARIOUS HEIR

ASPIRATION: JOKE STAR – BUILD: LOUNGE

This heir is so funny they just have to share it with Newcrest, they will need a venue to perform at. Become a joke star and build the lounge venue for Newcrest.

Rules:

You sim may only have the Entertainer career and only choose the Comedian branch.

You must complete the aspiration and get the top of the career branch before you can build.

Once your aspiration and job are complete you can build the lounge, it also must include your career objects.

GENERATION 9 – UP ALL NIGHT

ASPIRATION: PARTY ANIMAL – BUILD: NIGHTCLUB

Generation 9 is an animal, a party animal. They want to stay out all night and have lots of fun, but it’s a little hard when all the venues close at 10pm. Complete your aspiration and build a sweet nightclub to party at!

Rules:

You sim may choose any career or even no career.They may still earn money with hobby, like painting or writing.

You must complete the aspiration before you can build.

Once your aspiration and job are complete you can build the nightclub.

GENERATION 10 – HEIRLOOM ESTATE

ASPIRATION: MANSION BARON – BUILD: UPPER CLASS HOOD

This sim is the last one and wants to establish a wealthy neighborhood now that they have reached 10 generations. They also want to own the largest house in Newcrest so everyone will know that they are the founders and the Legacy of Newcrest.

Rules:

Build all houses in the hood except your, you will build it as you go along. You can give yourself a simple house to start.

You sim may only have the Business career and only choose the Investor branch.

This one is a little different as you will complete the house and aspiration at the same time.

THIS CHALLENGE IS COMPLETE ONCE THE MANSION BARON ASPIRATION IS COMPLETE.

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